Deep Blue

Cyanotypes of Artificial Biodiversity 

In 1997, Deep Blue became the first computer to defeat the reigning world chess champion, Garry Kasparov. Today, new intelligent technologies learn while processing vast amounts of data, mastering writing, and creating images. In the future, could they ascend to genuine life forms, forging new relationships with the ecosystem and breaking free from human principles of profit and resource exploitation?

In this game, every intelligent living being must adapt, develop alternative survival strategies, and collaborate to preserve everything vital for existence tomorrow. At the heart of the project lies an evolutionary path where machines learn to interact and coexist with nature. These hybrid life forms, born from a perfect symbiosis of biology and technology, mark the dawn of a new era for our planet.

Deep Blue embodies the synthesis of my path, intertwining biological studies with artistic experimentation. It’s a project of a post-photographic nature where analog and digital, much like the organic and artificial, intimately connect: a fantastical herbarium inspired by scientific micrographs and the renowned work of botanist and photographer Anna Atkins.

The project comprises a collection of 256 cyanotypes generated using artificial intelligence tools and printed using a nineteenth-century photographic technique. Synthetic images, offspring of abstract computational mechanisms, rediscover their photographic roots through interaction with light and matter. Photographic illustrations bridging science and fantasy narrate silicon’s evolution, exploring new biological functions and connections with the physical world. The image thus emerges from the depths of the digital realm, gaining new life.

Installation Views – 28 Piazza di Pietra – Fine Art Gallery (Rome)